Literature of the New
Age: Observations & Predictions
INTRODUCTION
All novels, of every age, are concerned
with the enigma of the self,” says Milan Kundera in a dialogue on The Art of
the Novel. Once the writer creates a character she is immediately confronted by
the question of what it means to be a “self,” (23) which is collectively
defined by the cultural time period and location in which the author writes.
For the contemporary author wishing to address or explore this question in her
work, it is necessary to have a thorough understanding of the beliefs,
rejections, questions, and quandaries of the given culture. The truly motivated
writer will also want to learn about the evolution of macro-culture in terms of
literature—one might study romanticism, modernism, and most importantly
postmodernism, as it is the macro-culture from which our new culture is
developing.
Two
key aspects that characterize the concept of postmodernism is
self-consciousness and subjectivity. Particularly since the explosion of the
Internet and globalization, I suspect it wouldn't be too far off to assume that
our hyper-aware culture would know when it's changing, when it is marked by
macro-elements that differ or contradict from those that currently define and
shape the postmodern world. Academia seems to agree with me. Scholars are
already referring to the cultural movement after postmodernism by a variety of
names. Among them are Post-Postmodernism, Performatism, New Sincerity, and
Pseudo-modernism, which seems to be the most popular name. To understand the
particularities of pseudo-modernist fiction and how they differ or diverge from
postmodernist fiction, in addition to the representation of pseudo-modernism in
fiction, I will first briefly discuss the canons of postmodernism with specific
regard to literature. With a more comprehensive cultural context, it will be
easier to develop an understanding of pseudo-modern fiction, what elements of
the fiction embody the culture and will therefore speak to its people. How is
the pseudo-modernist individual defined? By way of action? The exterior world?
The interior psyche? These are questions that writers must address if they wish
to truly create a world in their novels that offers us truth.
Representation of Truth
in Fiction
The
concept and representation of truth is one of the most influential elements of
fiction—I mean both the overarching philosophic truth for the characters in the
world a writer creates as well as the believability of the story, despite that
it's fiction. Fictional truth relies on
the writer's ability to imaginatively construct a virtual reality within the
text through setting, characterization, pace, and plot development. The theme
of truth has undergone a change from the postmodern concept, which was that
truth can never be realized. Nietzsche described truth as limited and forever
evolving so nothing can ever be proven, and Kant further explained this by the
disconnect between “things” and our conception or idea of “things.” This is
exacerbated by the infinite number of screens through which we experience our
lives: cameras, televisions, mirrors, etc. In Don DeLillo's White Noise,
Jack and Murray venture to a tourist attraction known as the most photographed
barn in America. “What did it look like, how was it different from other barns,
how was it similar to other barns?” Murray asks Jack as they stand in front of
the barn, “We can't answer these questions because we've read the signs, seen
the people snapping the pictures. We can't get outside the aura. We're part of
the aura” (13). Murray is explaining that the concept of a barn is defined by
the picture of the barn; the barn itself is lost in the individual's
preconceived notions of “a barn.”
David
Foster Wallace, in his essay “E Unibus Pluram,” attributes our coexisting
desire for and fear of connection to that other-worldly screen with a
hypnotizing glow we call television. “We spend enough time watching,” he
writes, “pretty soon we start watching ourselves watching. We start to 'feel'
ourselves feeling, yearn to experience 'experiences'” (160). Literary fiction,
like television, “presents and defines the contemporary world,” (167) beckoning
the reader/viewer to escape into an imaginary world which is meant to be as
“lifelike” as possible.
The
endless intermediaries between individual and reality seem impossible to
escape, so how then does the concept of truth differ in pseudo-modernism? And
how would this play out in American fiction? Contemporary truth is known as
being under “constant revision” (Wood 6) and exists situationally, moment to
moment. The public, it seems, has come to accept that that there isn't any
tangible kind of truth, gravitating toward fictionalized realities without the
postmodern pessimism, which resulted rather unfortunately in the widespread
popularity of irony, or the comedic celebration of what “is” but “shouldn't
be.” David Foster Wallace, among many other writers and scholars, had a rather
morose attitude toward irony. As a result of its popularity, irony has become
“institutionalized” (Wallace 184) and deprives the content (to which it refers)
of meaning. As a result, culture adopted a sort of “whatever, fuck it” attitude,
inevitably trickling into fiction. Pop culture references and brand names
replaced thoughtful descriptions. Some writers became so focused on trying to
imitate or mock reality that they lost their grasp on one of the primary
comforts of fiction, which is to illustrate something real about the human
condition. Tao Lin's fiction best exemplifies this idea. Here is a quote from
his most recent novel, Eee Eee Eee:
"He
used to think things like, This organic soymilk will make me healthy and
that'll make my brain work better and that'll improve my writing. Also
things like, The less I eat the less money I spend on publicly owned
companies the less pain and suffering will exist in the world. Now he
thinks things like, It is impossible to be happy” (12).
Tao Lin shows the reader that he's
conscious of the associations people make about organic soymilk drinkers and
also knows that the reader will understand. It's a hollow reference. An inside
joke. He parodies the thoughts of a guilty liberal but throughout the novel
fails to provide any sort of substantial commentary about what that means. Here lies the inherent contradiction in postmodern
irony that pseudo-modernism may attempt to remedy: the parody of 'mindless'
fiction (or entertainment in general) without commentary or illustration is
also unavoidably mindless. We're given no new meanings.
In the place of irony,
pseudo-modernism may bring about what Alan Kirby, in his essay, “The Death of
Postmodernism and Beyond,” refers to as “the trance.” Pseudo-modernism will
alleviate the anxiety of po-mo's meaningless world by replacing it with a new
one altogether, empowering the participant, albeit superficially. The empty,
bitter irony started in the first place because of television (Wallace 151) and
its silent claim that it could and does provide an authentic depiction of
reality behind its glass screen. The internet makes no such claim; when we use
it we're not simply absorbing its content like a sponge, putting ourselves in
the place of the characters on screen. The digital world is precisely that, an
alternate reality in which we're given a hand shaped like an arrow and told to
move, to click, to choose, to act.
Interactive
Fictions
They're here! Blogs, online
journals, and forums have revived the previously-severed connection between
storyteller and listener. Gone are the postmodern passive, powerless consumers
of limited available media; the internet allows people to comment directly on
stories, fostering a digital dialogue between reader and writer.
Like many aspiring writers, I
operate a blog where I host a collection of my poetry and fiction. Friends and
family often visit the blog and leave comments, to which I respond, creating a
back-and-forth discussion about my pieces. They give me feedback, which I keep
in mind when I write stories and poems in the future. Whether I'm conscious of
this or not (I suspect I'm often not), it's as if my readers have a role in my
writing. With proper copyright usage, this would be useful for all young
writers who wish to gain exposure, comments, or critique. While the claims from
the older generations about how the internet actually works to socially-isolate
us further and shorten the attention spans needed for meaningful intellectual
activity, I argue that the internet is an imperfect solution (but a solution
nevertheless) to the mindless, couch-potato consumption of yesteryear. The dawn
of the internet essentially marks our return to interacting in the world, only
this one happens to be digital, not physical.
Although he's generally regarded as
a postmodern author, Kurt Vonnegut exemplifies the internet's interactivity in Breakfast of Champions. The novel begins with, “This is a tale...” (7) and
the second paragraphs opens with Vonnegut conversing with the reader directly,
asking her to “Listen:” (7) to the story, as if he were also sitting at her
kitchen table with a cup of coffee and a cigarette, narrating the tale in
person. Throughout the novel, the story is broken up by images related to the
content or included for demonstration, hand-drawn and printed. Midway through
the story, Vonnegut even writes a character for himself, called the “creator of
the universe;” his character is literally self-aware.
David Foster Wallace's fiction is
inconspicuously interactive in that he acknowledges the influence of the
reader's own life on the world that he has created in his fiction. In an
interview, he once said, “Once I'm done with the thing, I'm basically dead, and
probably the text's dead; it becomes simply language, and language lives not
just in but through the reader” (Kelly ref. “An Interview” 141). He's also
noted as describing fiction as less of a “scientific sharing of valence and
more as a conversation” (Kelly 2009). One way he facilitates this in his
writing is by supplying the reader with footnotes when referencing a person,
event, place, etc of which the reader might not be familiar. More and more
writers are following suit, not just in nonfiction either. Footnotes are useful
because they're not as intrusive as parentheses, which tend to disrupt the flow
of the text. They're essentially similar to either a pause in conversation to
provide context or supplementary information for the other person in the
conversation or they act as an answer to a question about the particular
subject which would not have otherwise been answered if the reader were given
only the text of the story. While being careful to not overwhelm the reader
with an obnoxious amount of unnecessary commentary, the addition of footnotes
can only be beneficial to the writer, as the reader can always skip them over
if they're not interested.
Not only is Wallace interactive
within his fiction, but he also establishes a connection with readers in other
ways. First of all, he's been called “the first major writer to live and die in
the internet age” (Kelly 2009). An obscene amount of Wallace-related content is
offered online, from reviews of his work, book summaries, quotes, readers'
responses, etc. They're all available for anyone to access. Immediately following the release of his
second novel, Infinite Jest,
came the birth of an online listserv for which avid fans to casual readers
could subscribe and have access to a constant stream of updates about the novel
and Wallace's comings and goings. Then sprouted Yahoo discussion groups,
message boards, and content forums. Readers have never had so much access to
the creator of their favorite fictions. Even though Wallace passed away in
2008, on the internet he's still telling us stories, writing us essays, his responses
to readers digitally cemented on the page in italics which obscure the period,
as if the conversation is endless.
New Media
People tend to regard video games as
a seemingly mindless activity requiring little emotional or intellectual
investment, but with the increasing popularity of role playing games, online
virtual reality games (i.e. The Sims, Second Life, World of Warcraft), the
players have become completely immersed in the content, forced to then exercise
their creativity and intellect to develop and employ stratagems which will help
them succeed in the game. More often video game developers are integrating
literary techniques in the design of video and online games, borrowing many
aspects of fiction. My younger brother's current favorite video game is based
off Dante's Inferno; it's an adventure game in which the player must
enter each circle of Hell and defeat the key characters in each circle. The
game's transitions between levels are passages either from the book or based on
the book. This is all contradictory to the previously negative view of video
games. Interactive fictions, such games included, have the potential to offer
its reader what Jonathan Wood calls “moments of emotional (if not intellectual)
profundity” (8).
Hypertextuality
Taking a step beyond footnotes are
links or hypertext in a written work of fiction. HTML, the language of the
internet's fabric, provides writers with a number of advantages to enhance
their text. In fact, one of the hallmarks of pseudo-modernist fiction is
hypertextuality, of which David Foster Wallace is a champion. Hypertextuality
applies to written, hard-copy fiction as well as digital. The easiest way to
employ hypertext is through online content, via pages that that connect through
links. The literal process of reading hypertext is itself a manifestation of
the idea that truth is in a state of constant revision (Wood 6).
Although the implementation of this
new and useful writing technique is easiest in an online format, writers can
also accomplish it in their written texts. In written narratives, the
hypertextuality occurs either via footnote (see: most of David Foster Wallace's
fiction and nonfiction) or by referencing an earlier event later in the text.
This makes it so that the results of an action or event remain in the readers'
memory and are brought back later to modify the plot. This also gives previous
events new meanings and readers may have an even more enriching experience
reading the text a second time.
The introduction of a new fiction
genre called the “interactive novel” or short story has initiated an entirely
different way of engaging in a text. Writers with even remedial HMTL skills can
create their own online interactive fiction. These are made by first beginning
the story on the introductory page, perhaps a lengthy paragraph or so, and then
below sits two links that readers can choose between. Each link directs them to
an alternating version of the story, allowing them a level of participation in
how the story unfolds. One such example is “Slouching Toward Bedlam” by Daniel
Ravipinto and Star Foster, which won the 2003 Interactive Fiction Competition.
As video games, RPG's, and online virtual worlds become more popular, I urge
writers to embrace this new technology rather than scoff at it because of its
less-than-favorable reputation among academics and the scholarly elite. Perhaps
this cultural transition may ease this widespread skepticism toward new media,
particularly if inherent in the medium's structure is the participation of its
user.
New
Sincerity
One
hopeful aspect of pseudo-modernism is the return to sincere displays of
emotion, what scholars are calling New Sincerity. It would appear that the LOLs
of postmodern irony didn’t provide enough emotional or intellectual stimulation;
readers now seem to have a newfound appreciation for fiction that doesn't
merely point out or mock the contradictions that resulted from the modernist
concept of an objective world. The new generation, aware of the confusion, the
inconsistencies, the obnoxiously subjective nature of all that exists (and all
that doesn't?), wants to know more than what is wrong. We want to find out
what's right. Sincerely! For a raw definition of this movement, I turn again to
Jonathan Wood, who says “in New Sincerity, admirable/sincere Enlightenment
goals—the search for Utopia, the desire for equality between all—can once more
be undertaken, and yet at the same time it is recognized that achieving these
goals is fraught with danger” (4). Pseudo-modern fiction would then unite the
skepticism of postmodernism and the optimism of modernism. A scenario that
exemplifies this idea would involve a character seeking an existential or human
meaning in a dissonant, chaotic, seemingly meaningless world and eventually
reaching an acceptance or understanding that satisfies the conflict. Jeffrey
Eugenides' most recent work Extreme
Solitude is exemplary of this in both theme and the writing style.
“It was debatable whether or not
Madeleine had fallen in love with Leonard the first moment she’d seen him. She
hadn’t even known him then, and so what she’d felt was only sexual attraction,
not love. Even after they’d gone out for coffee, she couldn’t say that what she
was feeling was anything more than infatuation. But ever since the night they
went back to Leonard’s place after watching “Amarcord” and started fooling
around, when Madeleine found that instead of being turned off by physical
stuff, as she often was with boys, instead of putting up with that or trying to
overlook it, she’d spent the entire night worrying that she was turning
Leonard off, worrying that her body wasn’t good enough...” (1)
The
character Madeleine struggles with whether or not she is experiencing love.
It's clear from the run-on sentences and frantic stream-of-consciousness that
this is a matter of great importance to her, so the reader is to assume that
she wants to be in love but is hesitant to acknowledge its truth for fear of
rejection.
“...after she’d
allowed herself to sit naked on his gross couch and to walk to the bathroom
knowing that he was staring at her (imperfect) ass, to root for food in his
disgusting refrigerator, to read the brilliant half page of philosophy paper
sticking up out of his typewriter, and to hear him pee with taurine force into
the toilet bowl, certainly, by the end of those three days, Madeleine knew she
was in love” (1).
Despite Madeleine's anxiety about how her lover sees her
(note how this reflects the postmodern crisis of identity: the self is
determined by her conception of how others perceive her), she eventually comes
to accept that he does, in fact, see her true self, and for this she loves him.
Eugenides explores the nature of this love through the characters' actions in
the rest of the story.
Emotion
Conveying
emotion in fiction requires the same sort of interactivity that is inherent in
pseudo-modernism. The writer wants to avoid simply depicting emotion by way of
naming it or giving away how a character feels before the reader has a chance
to discover it on her own through the actions, descriptions, and dialogue.
Author Debra Spark insists that “the label itself dissolves the feeling. You
trap emotion by assigning it an adjective or a metaphor, but if you give
gesture and response then you have an image that frees the reader to react”
(10). In her essay, “Handling Emotion in Fiction Writing,” she also discusses
how conveying emotion is subject to the time period in history. In the romantic
Victorian era, sentimentality in fiction was not a faux-pas but rather an “attempt,
among other things, to generate or at least strengthen the possibility of the
triumph of the feelings and heart over self-serving calculation” (5).
While
New Sincerity calls for writers to embrace the themes, ideas, and emotions once
considered trite or sappy by postmodernists, we can also circumvent
sentimentality by presenting “what gives rise to emotion” (Spark 11) instead of
identifying or describing the emotion itself. A successful handling of the
story's main conflict should lend itself to a sincere emotional response in the
reader.
The Pseudo-modern
Conflict(s)
Adam
Kelly, a scholar on pseudo-modernism, notes the emergence of observer-hero
narratives (citing Roth, Eugenides, and Auster), which he references Lawrence
Buell in defining the genre as “a story told by a dramatized first-person
narrator about a significant relationship or encounter he has had with another
person. The two figures are both opposites and counterparts,” (315) and “the
structure of the narrative is built upon the interplay of these psychic
universes” (316). The definition of the observer-hero narrative is conveniently
intrinsic to the concept of pseudo-modernism; the clashing of two opposing
worlds (modernism and postmodernism) to create new meaning.
If
the predictions about pseudo-modernism and literature come to be true, fiction
in this new age will be marked by the set of qualities which I have described
in this essay, qualities which differ from those of postmodern era fictions,
including an acceptance of truth as obtainable but only momentary and
constantly under revision, a return to sincerity, the redefinition or exploration of the human
condition in an entirely new (digital, globalized) reality, interactivity with the reader, the integration of other media, and
hypertextuality. If the goal of storytelling has long been to connect to other
people, for the reader or listener to become engaged or immersed in the story,
then the characteristics of pseudo-modernist writing are quite appropriate,
further fostering a dialogue between the writer and reader.
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